
In Dofus Retro, each character can only learn three professions. This choice, made early in your progression, determines your ability to generate kamas, equip your character, and influence the server’s economy. It’s safe to say that a poor initial choice can cost you hundreds of hours of gameplay.
Adapting Your First Profession to Your Progression Area
Most guides rank Dofus Retro professions in a fixed manner, from best to worst. The problem is that the best profession depends on your level range and the area where you spend your time.
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A character between levels 1 and 60 fights in areas rich in low-level grains and wood. Choosing farmer or lumberjack at this stage allows you to gather during breaks between fights, without detours. You turn downtime into sellable resources.
Conversely, choosing jeweler right at character creation means investing in a profession whose useful recipes only start with components from much more advanced areas. You’ll have the profession, but nothing to do with it for dozens of levels.
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If you’re still unsure about which profession to choose in Dofus Retro, first think about your progression pace and the area you will occupy in the coming weeks.

Harvesting Professions in Dofus Retro: Alchemist, Farmer, or Fisherman
Have you noticed that some harvesting spots are deserted while others are bustling with activity? This is key to understanding why not all harvesting professions are equal.
Alchemist, the Most Independent Profession
The alchemist levels up quickly and does not depend on any other profession. Resources (flowers, plants) can be found all over the map, including in less frequented areas. Competition with bots is lower here than for lumberjacks or miners. It’s the default choice if you don’t have a specific plan.
Farmer and Baker, the Classic Duo
The farmer gathers grains, and the baker turns them into bread. Bread remains widely consumed to regenerate health. The duo works well but occupies two out of three profession slots, limiting your options.
Fisherman, Profitable but Time-Consuming
The fisherman generates fish used in cooking or sold raw. The profession requires long static sessions by the water. Profitability is real, but the time invested per kama earned remains high compared to the alchemist.
- Alchemist: quick leveling, low competition on spots, independent from the start
- Farmer: synergistic with baker, abundant resources but heavily farmed by bots
- Fisherman: good value for high-level resources, requires patience and calm spots
Crafting and Forgemagery Professions: Long-Term Profitability
Crafting professions (jeweler, shoemaker, tailor, sculptor) are expensive to level up. You will need to buy resources on the marketplace or farm them yourself, which takes time in both cases.
Why consider them anyway? Because the demand for forgemagery runes has exploded in Dofus Retro. Players optimizing their gear in high-level PvP and PvM consume massive quantities of runes. These runes come from breaking crafted items made by jewelers, shoemakers, and tailors.
The Craft-Break-Rune Loop
The principle is simple. You craft equipment, then break it to obtain runes that are sold on the marketplace. The item itself does not need to sell: it’s the rune that has value.
This model has made professions like jeweler or shoemaker much more attractive than those once considered safe (lumberjack, miner). A level 100 jeweler who breaks their production generates regular and stable income.
The downside: leveling is expensive, and speculation on the marketplace can make certain levels ruinous if you tackle them at the wrong time. Keep an eye on material prices before starting a crafting session.
XP Events for Professions and Leveling Timing
Ankama regularly organizes bonus weekends in Dofus Retro, with multiplied profession experience. These events radically change the calculations for long-leveling professions.
A profession like tailor, tedious to level normally, becomes much more accessible during a double or quadruple XP weekend. Planning your crafting profession leveling around these events saves millions of kamas in wasted resources.
- Keep your resources stored in anticipation of XP weekend events
- Level your harvesting professions normally (they don’t benefit as much from bonuses)
- Concentrate crafting and forgemagery during event periods
- Regularly check Ankama announcements to not miss a bonus

Single Account or Multi-Account: The Profession Choice Changes
In single account mode, your three profession slots must cover as many needs as possible. The combination of alchemist, farmer, and a crafting profession (jeweler or shoemaker) offers both autonomy in consumables and income potential through runes.
In multi-account mode, the logic differs. You can spread professions across several characters and specialize each one. One character fully dedicated to harvesting, another to crafting professions, a third to forgemagery. With five characters, you access fifteen profession slots, enough to cover almost all fields.
The classic trap in single account mode is to take three harvesting professions to “make kamas quickly.” Income caps quickly, and you have no available slot for a profitable high-level crafting profession. It’s better to sacrifice a harvesting profession for a rune-oriented craft from the start.
The best profession in Dofus Retro does not exist in absolute terms. Your class, your playstyle (single or multi), your progression area, and your ability to wait for XP events determine the optimal choice. Take the time to check the market status on your server before committing to a profession: prices fluctuate, and a theoretically perfect profession can become mediocre if the market is saturated.